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Reducing acute pain through
computer-generated distraction in children
This study compares the effectiveness
of two interactive, computer-generated distractions (CD-ROM games vs.
Virtual Reality (VR) entertainment) in reducing laboratory-induced pain
(foot immersion in ice cold water) in the domains of pain sensitivity
and pain tolerance.
Twenty-one healthy volunteers
(11 males, mean age 13 yrs.) were randomized to either the CD-ROM intervention
or the VR intervention and underwent four trials of foot immersion (2
baseline, and 2 intervention). Children were asked to immerse their foot
in the water (10° C) for as long as they could up to an uninformed
ceiling of 3 minutes. During the intervention trials, children played
either a CD-ROM game or experienced VR entertainment while their foot
was in the water.
Both of the interventions (VR
and CD-ROM) were found to be effective in reducing pain ratings (20% and
31% reduction, respectively) and increasing pain tolerance times (70%
and 53% increase, respectively) (p<.01).
These preliminary findings
suggest that computer-generated distraction can have a powerful effect
on acute laboratory pain. Continuation of the study with a larger sample
size will permit evaluation of the roles of age, gender, and coping style
on computer-related pain reduction in self-report, behavioral, and physiologic
pain response domains. Laboratory findings can then be tested in the clinical
setting.
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